Ark Does Baby Premium Care Work for Rock Drakes
Rock Drake
Spawn Control
crook summon RockDrake_Character_BP_C
or
crook SpawnDino "Blueprint'/Game/Aberration/Dinos/RockDrake/RockDrake_Character_BP.RockDrake_Character_BP'" 500 0 0 35
Variant Corrupted Rock Drake
cheat summon RockDrake_Character_BP_Corrupt_C
or
cheat SpawnDino "Blueprint'/Game/Extinction/Dinos/Decadent/RockDrake/RockDrake_Character_BP_Corrupt.RockDrake_Character_BP_Corrupt'" 500 0 0 35
Variant Rock Drake (Gauntlet)
crook summon RockDrake_Character_BP_Gauntlet_C
or
cheat SpawnDino "Design'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Lunar/RockDrake_Character_BP_Gauntlet.RockDrake_Character_BP_Gauntlet'" 500 0 0 35
Variant Rock Drake (Summoned)
cheat summon RockDrake_Character_BP_Summoned_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/Summoner/SummonedDinos/RockDrake_Character_BP_Summoned.RockDrake_Character_BP_Summoned'" 500 0 0 35
Variant Rock Drake (Gauntlet2)
cheat summon RockDrake_Character_BP_STA_C
or
cheat SpawnDino "Pattern'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/RockDrake_Character_BP_STA.RockDrake_Character_BP_STA'" 500 0 0 35
No
Yes
Information
Yes
Juvenile Time
1d 13h 2m 13.325s
Adolescent Fourth dimension
1d 22h 17m 46.656s
Total Maturation Time
3d 20h 35m 33.313s
Breeding Interval
18h - 2d
Habitat
Common Rare
Untameable Cavern
The Stone Drake or the Cave Dragon is one of the Creatures in the Abnormality-DLC of ARK: Survival Evolved.
Contents
- 1 Basic Info
- 1.1 Dossier
- one.2 Behavior
- i.3 Advent
- ane.4 Color Scheme and Regions
- 1.5 Drops
- 1.6 Base Stats and Growth
- 1.6.1 Wild Stats Level-up
- 2 Combat
- two.one General
- 2.2 Strategy
- 2.iii Weaponry
- ii.iv Dangers
- 2.five Weakness
- 3 Taming
- iii.1 Reaching the Nests
- iii.two Stealing an Egg
- iii.3 Raising Your Drake
- 4 Utility
- iv.i Roles
- 4.two Collectibles
- five Spotlight
- 6 Notes/Trivia
- 6.1 Bugs
- 7 Lore
- eight Changelog
- 9 Gallery
- x References
Basic Info [ ]
Dossier [ ]
This section is intended to be an verbal copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.
"
Species
Draconis obscurum
Fourth dimension
Unknown
Diet
Carnivore
Temperament
Aggressive
- Wild
Draconis obscurum is a magnificent instance of a predator that has flawlessly adapted to its environment. It is surrounded past cavern walls, then it adult powerful claws with which to scale them and colorful plumage on its anterior limbs that let it glide from perch to perch. Merely nearly dangerous of all? Its agile camouflage, which lets it fade into the shadows and stalk its casualty undetected. It has even adapted to the Nameless and The Reapers. Draconis' feathers will raise in warning when they are near, and this massive elegant lizard seems to be the Reaper'southward merely natural enemy.
- Domesticated
With its unparalleled mobility and undeniable power, Draconis obscurum is a highly sought later mount. Survivors who successfully bring one back from its nesting grounds volition suddenly find these caverns much easier to traverse, and that their enemies have become their unsuspecting prey. Even its saddle and rider are affected by its agile camouflage, and so a Survivor'due south enemies will never run across them coming.
„
Behavior [ ]
- Found mainly in the bio-luminescent and radioactive areas, Stone Drakes are aggressive and highly dangerous to anyone non in buying of a stiff mountain.
- Upon seeing a player (Using a tamed Rock Drake'south camouflage ability volition prevent this unless in possession of their egg or unless you are standing very close to them.), they (and whatsoever nearby Drake) will instantly set on them and are able to pursue them even up walls and in the air.
- On summit of this, they are very oftentimes establish in big spread out groups which makes them hard to escape.
Appearance [ ]
- The Stone Drake is a relatively large lizard-like beast covered in rough skin with in large round spiny scales. They await somewhat similar to their distant relative the Wyvern.
- The Rock Drake's most distinguishable feature is its feathers. These aid in its glide ability, and are most probable used equally a brandish to rivals or possible mates. In the presence of Reapers, these feathers will frill and their iridescent tips volition glow.
- Atop their heads, Stone Drakes carry a pocket-sized bat wing-like crown. This may aid their hearing in darker cavern areas where they cannot come across as well.
- Drakes conduct a thick layer of colourful osteoderms running down their whole topside. This colourful arrangement may be related to mating and/or rivalry.
- In their inconspicuous state, all that can be made out of a Rock Drake is a shimmering effect with a faint blue line going around its edges.
Color Scheme and Regions [ ]
The color assigned to the 3rd region did non exist prior to 304.one.
This section displays the Rock Drake's natural colors and regions. For demonstration, the regions below are colored red over an albino Rock Drake. The colored squares shown underneath each region's description are the colors that the Rock Drake volition randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to brandish its proper noun and ID.
This data can be used to alter the Rock Drake'southward regions by entering crook SetTargetDinoColor <ColorRegion> <ColorID> in the cheat panel. For case, crook SetTargetDinoColor 0 six would color the Rock Drake's "body main" magenta.
Region 0:
Body Main
8
13
xiv
21
22
23
24
26
32
33
45
46
47
48
Region i:
FeathersMain
Region two is non used
for this Creature.
Region 3:
Feathers Highlight
Region 4:
Scales
1
2
3
iv
v
6
thirteen
14
22
23
24
25
26
33
34
35
42
42
44
45
46
48
49
50
51
52
Region 5:
Belly
viii
21
23
24
25
28
32
33
43
46
47
48
52
Region 0:
Body Main
8
13
14
21
22
23
24
26
32
33
45
46
47
48
Region 1:
FeathersMain
Region ii:
Not Used
1
2
3
4
5
half dozen
22
29
34
35
36
42
44
44
48
49
51
52
53
56
Region three:
Feathers Highlight
Region 4:
Scales
1
2
3
4
5
6
13
14
22
23
24
25
26
33
34
35
42
42
44
45
46
48
49
50
51
52
Region v:
Belly
eight
21
23
24
25
28
32
33
43
46
47
48
52
Drops [ ]
Base Stats and Growth [ ]
| Movement [u/s] | Base Speed | Sprinting Speed | Stamina | ||||
|---|---|---|---|---|---|---|---|
| Wild | Tamed1 | Tamedtwo | Wild | Tamed1 | Tamed2 | ||
| Walking | 650 | 650 | 650 | 1820 | 2047.v | 2047.five | 6 |
| Swimming | 600 | 600 | 600 | 840 | 945 | 945 | 0.275 |
- 1These are the base speeds of the animate being at 100% Movement Speed.
- twoThese are the speeds of the creature tamed and non-imprinted.
- For a comparison of the speeds of all creatures, see Base Animate being Speeds.
| Toggle Climbing | Stamina Cost | Attack Range | Description | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Base | Minimum | Activation | Using the | ||||||||||
| 0 | 0 | 0 | 0 | ||||||||||
| Attack Type | Harm | Projectile Values | Torpor Values | Status Effect: Stamina | Status Event: Torpidity | ||||||||
| Life | Impulse | Radius | Base | Mult | Duration | Harm Mult | Amount | Elapsing | Damage Mult | Corporeality | |||
| Melee | |||||||||||||
| Pounce_DirectHit | Stamina Cost | Attack Range | Clarification | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Base | Minimum | Activation | Using the | ||||||||||
| 0 | 0 | 0 | 0 | ||||||||||
| Attack Blazon | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
| Life | Impulse | Radius | Base | Mult | Duration | Impairment Mult | Amount | Duration | Harm Mult | Amount | |||
| Melee | |||||||||||||
| Pounce_AOE | Stamina Cost | Set on Range | Description | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Base of operations | Minimum | Activation | Using the | ||||||||||
| 0 | 0 | 0 | 0 | ||||||||||
| Attack Type | Harm | Projectile Values | Torpor Values | Condition Effect: Stamina | Status Effect: Torpidity | ||||||||
| Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Impairment Mult | Amount | |||
| Melee | |||||||||||||
| Bite (Climbing) | Stamina Toll | Attack Range | Description | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Base of operations | Minimum | Activation | Using the | ||||||||||
| 20 | 1000 | 0 | 0 | ||||||||||
| Attack Type | Impairment | Projectile Values | Torpor Values | Status Effect: Stamina | Status Event: Torpidity | ||||||||
| Life | Impulse | Radius | Base of operations | Mult | Elapsing | Damage Mult | Corporeality | Elapsing | Harm Mult | Amount | |||
| Melee | threescore | ||||||||||||
| Movement [u/s] | Base Speed | Sprinting Speed |
|---|---|---|
| Wild | Wild | |
| Walking | 650 | 1820 |
| Pond | 600 | 840 |
- iThese are the base speeds of the creature at 100% Movement Speed.
- iiThese are the speeds of the creature tamed and non-imprinted.
- For a comparison of the speeds of all creatures, see Base of operations Creature Speeds.
| Bite | Stamina Toll | Attack Range | Description | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Base | Minimum | Activation | |||||||||||
| twenty | 1100 | 0 | 0 | ||||||||||
| Attack Type | Damage | Projectile Values | Torpor Values | Status Event: Stamina | Status Result: Torpidity | ||||||||
| Life | Impulse | Radius | Base | Mult | Duration | Impairment Mult | Amount | Duration | Damage Mult | Amount | |||
| Melee | threescore | ||||||||||||
| Toggle Climbing | Stamina Price | Assault Range | Description | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Base of operations | Minimum | Activation | |||||||||||
| 0 | 0 | 0 | 0 | ||||||||||
| Assault Blazon | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
| Life | Impulse | Radius | Base | Mult | Elapsing | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
| Melee | |||||||||||||
| Toggle Camo | Stamina Cost | Attack Range | Description | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Base | Minimum | Activation | |||||||||||
| 0 | 0 | 0 | 0 | ||||||||||
| Assail Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
| Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
| Melee | |||||||||||||
| Pounce_DirectHit | Stamina Cost | Attack Range | Description | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Base | Minimum | Activation | |||||||||||
| 0 | 0 | 0 | 0 | ||||||||||
| Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Condition Effect: Torpidity | ||||||||
| Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Harm Mult | Corporeality | |||
| Melee | |||||||||||||
| Pounce_AOE | Stamina Toll | Attack Range | Clarification | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Base | Minimum | Activation | |||||||||||
| 0 | 0 | 0 | 0 | ||||||||||
| Attack Type | Damage | Projectile Values | Torpor Values | Condition Effect: Stamina | Status Effect: Torpidity | ||||||||
| Life | Impulse | Radius | Base of operations | Mult | Duration | Damage Mult | Amount | Elapsing | Damage Mult | Corporeality | |||
| Melee | |||||||||||||
| Bite (Climbing) | Stamina Toll | Assail Range | Clarification | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Base | Minimum | Activation | |||||||||||
| twenty | 1000 | 0 | 0 | ||||||||||
| Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
| Life | Impulse | Radius | Base | Mult | Elapsing | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
| Melee | 60 | ||||||||||||
Wild Stats Level-up
Type in values of a wild brute to see on which stats it's emphasized. Green values on a high-level creature are very skilful for convenance. If y'all take already tamed your creature you can try to recover the convenance stats with an external tool.[ane]
Rock Drake
The stat-calculator does not piece of work in the mobile-view, see here for alternatives: Apps
Note that later on the beast is tamed information technology gets bonuses on some stats depending on the taming effectiveness. This makes it hard to call back the levels on a tamed creature, so this tool is merely for wild ones, only gives a first impression, how well the stats are distributed.
Printing C to toggle cover-up on/off.
Combat [ ]
Full general [ ]
- Wild Rock Drakes are almost ever establish using their cloak ability and will reveal themselves upon being attacked.
- If you are on a rock drake yourself, using the cloak ability will cease anything (excluding Nameless if you do not take a accuse source) from attacking you lot, and you are able to get in very close proximity before anything would attack.
- Similar to the
Griffin, Rock Drakes will deal damage to nearby creatures when they striking the ground in a fast enough stop. If landed on the creature itself, the creature will be knocked back drastically, which can exist fatal in cliffs.
Strategy [ ]
- When a wild Rock Drake takes damage, its cloak will autumn and get in easier to see.
- Be wary fighting them about molten element, since it is like shooting fish in a barrel to get knocked in, which volition most probable be fatal for you, your tame and your light pet.
Weaponry [ ]
- It is possible to utilise all tools and weapons from the dorsum of a Rock Drake. This, paired with its wall-climbing and cloaking ability, can make for a useful ambush prepare. Note that when y'all actuate a tool or weapon whilst riding a Stone Drake, you are no longer covered past the cover-up ability and may aggro nearby creatures.
Dangers [ ]
- The master danger associated with Stone Drakes is how hard they are to escape. They can climb after a player up a wall faster than climbing picks, and tin can fifty-fifty follow whilst you are gliding.
- Their camouflage ability means that they can hands go unseen by you. - exist wary of faint blue lines when you are in the red/radioactive zone.
Weakness [ ]
- Even when inconspicuous, Rock Drakes requite off a blue shimmer which gives their position away.
Taming [ ]
Similar to the
Wyvern on Scorched Earth, the
Deinonychus on Valguero, or the
Magmasaur on Genesis, adult Rock Drakes cannot be tamed. In order to obtain a tamed Rock Drake the player must steal and hatch a
Rock Drake Egg
, which can be unremarkably found in the Grave of the Lost; a region located in the deepest pits of the Aberrant Ark, at the very bottom of the chasm between the Luminous Marshes and the Overlook.
Reaching the Nests [ ]
Reaching this area on foot is of itself a dangerous undertaking; requiring chance gear (bring spare suits, it'southward a long trip) to gainsay the
Radiation all the way to the nests, charge light to keep the
Nameless at bay, and a brief run through
Reaper Queen territory. A strong, swift mount that is allowed to radiation is a must for the long road down to collect your first egg; attempting the theft without tames is more than probable suicide. A suggested route to reach the Grave of the Lost is to get-go on the Southern end of the Crystalline Swamps, which is the Southeastern about location of the bio-luminescent chambers (the 'blueish' portions of the map), and enter The Spine region from there; but be careful non to devious too far Due east into Chemical element Falls, where Reaper Queens spawn en masse. From there; follow the literal, behemothic metallic spine overhead once you locate it, and information technology volition guide you down to where you lot demand to become.
Alternatively, one can reach the Grave of the Lost by literally throwing themselves into chasm from any direction; such as the bridge that juts out from the portal region, or from either side of the Luminous Marshes or The Overlook. If taking this road, be certain to have some method of controlling your descent (such as a Parachute or a Glider Adjust) or your passage down volition be met with a lethal affect on the rocks or pools of element below. This method likewise does not let for the condom passage of any tames you wish to bring with you (tames that are set up to follow you off the cliff can be equally easily met with expiry from the element pools as y'all can, and controlling their fall is about impossible. The only safe way to bring tames down with this method is to use a Cryopod). The all-time method is perhaps the former one; every bit without a Drake to climb support for your first theft, yous will have to walk back up out of the chasm on foot. Having taken the path down by foot the first time, you will be familiar with where you have to go in order to escape back to base with your prize. Climbing all the mode back upwardly from the deep trench using Climbing Picks is also ill-advised, as most are not durable enough to terminal long enough to practice so, and the frequent earth quakes are likely to dislodge y'all in the process.
Once in the Grave of the Lost, in that location are two nesting grounds to choose from; one on the Western half of the chasm, and another on the Southern side of the chasm, about ii element waterfalls, which are passed on the way down. To the far North side chasm is the final that allows archway into Rockwell's arena.
Stealing an Egg [ ]
Once you have plant the actual nests, there are yet more hurdles to cross than just the dangerous trip downward. The nests themselves are located on the walls of numerous small chasms, that spread throughout a miniature cave system along the Southern and Western half of the Grave. Some of these chasms can exist entered and exited on pes, but these are few compared to the areas that if a tame does in fact fall into the ravine, near creatures volition not be able to crawl back out. Tamed Reaper Kings, Karkinos, and Stone Drakes are among the few, if just creatures that can escape these pits, unaided by Cryopods or Tek Teleporters if they do in fact fall in, and so be very mindful of where you lot step. If the tame you brought down with you cannot jump out of these chasms, they will have to be left backside up to a higher place while you climb down with climbing picks to snatch an egg. If you are going after your first egg and do not nevertheless have a Stone Drake of your own, a tamed Reaper is by far the second all-time option for this task; able to arrive and out of the chasms, jump to most if not all nesting alcoves forth the wall, and is more than capable of taking downwardly mass swarms of angered Drakes.
Once an egg is stolen, the nearby Drakes will brainstorm to swarm and assault, which can be deadly if you have not yet reached your mount. A good strategy is to target and kill whatsoever and all Drakes you find earlier snatching the egg; using a long ranged weapon to tag one and allurement information technology into gainsay with your mount. This can be rinsed and repeated with every bit many Drakes yous think yous can handle at once, until near or all accept been dealt with, simply e'er assume there is 1 camouflaged somewhere that you lot missed, and be prepare for a swift retreat to your mount once an egg is grabbed.
The human activity of calculation a Rock Drake Egg to your inventory, or the inventory of your mount, will aggravate every nearby Rock Drake to attack you, fifty-fifty if you are riding on one yourself. This mechanic tin can be used to "switch aggro" to some other player if you draw besides many Rock Drakes to fight, by having them motility a Rock Drake Egg from their inventory to the inventory of their mount - the game treats this as if it was freshly stolen and the Drakes volition attack the new target.
Raising Your Drake [ ]
Unlike most eggs, Rock Drake eggs require a very low temperature to incubate properly, beating
Quetzal in lowest temperature requirement to hatch. Hatching the egg requires a massive amount of air conditioners (at least 20, depending on the temperature of the surrounding) or a group of Dimetrodon (numbers required vary, depending on each Dimetrodon's damage level) with high damage stats to increase their insulation. You need roughly 2500 Hyperthermal Insulation (as shown on your graphic symbol screen).
Once hatched, the babies cannot be fed
Raw Meat similar most other carnivores. Like Wyverns, they require a special food to raise them, and volition not consume meat until they are fully grown. Unlike Wyverns however, the deed of getting this food is far easier than having to tranquilize a wild female for milk. Growing young Drakes require
Nameless Venom to stave off starvation; each feeding providing 400 food points, and they may even ask for it when imprinting. This venom is rarely obtained from killing (and harvesting from)
Nameless, an easy task if you lot accept a proficient, strong mount, and simply walk around the bio luminescent region (or specific location in Element Region, and surface cave entrance of Fertile Region) of the map without a charge lite to draw them out. While infant Drakes lose food points more than slowly compared to other young creatures much like babe Wyverns, it is all the same a good idea to build upwardly a modest stockpile of venom before hatching the egg. The venom spoils rapidly in a player's inventory, but tin can final for several hours in a tame's, and even longer in a Preserving Bin.
For a possible means of finding out what your infant Drake will be like before it hatches, like Wyverns, the colors and stats of the babe that hatches out of the egg is dependent on the parent that laid the egg in the nest. For example, if the parent that was guarding the egg has a light-green torso Region one and heaven bluish body Region 5, the baby will hatch with the aforementioned colors. The stats the infant is born with are determined the very same mode. Finding out which egg belongs to which Drake though can be rather difficult, as there may be many Drakes with the same level around the eggs that they guard.
An important thing to note; if yous chose to hatch your Drake in an inside, protected area, adult Rock Drakes practice non fit through Dino Gates or the Giant Trapdoor. If you lot haven't built a Behemoth Gate and so make certain to get the adolescent drake outdoors earlier information technology fully matures.
Utility [ ]
Many players volition observe that once they accept a high-level rock drake tamed, information technology becomes their primary tame, simply because of how easily it can get around and explore on Abnormality.
Rock Drakes, like flying dinos, cannot have their speed stat leveled. Still, unlike flight dinos, Rock Drakes tin swim (and are faster in h2o than running on land), they do not dismount the rider upon entering h2o, and they tin can assail while pond. Not only that, but the Drake can launch itself back out of the water and direct into a glide, allowing information technology to quickly move effectually a body of water, or quickly attain shore to escape an underwater threat.
Like to the Glider Suit, the Rock Drake must maintain speed by sloping downward slightly while gliding or information technology volition stall, causing information technology to pitch downwardly sharply. While gliding, if the Rock Drake is close plenty to a surface (which is a pretty good altitude, xx-25 foundations), a bluish crosshairs will appear while looking at the surface.
If the passenger left clicks with this crosshair up, the Stone Drake volition pounce forward towards that surface so cling to it (automatically engaging wall climb mode, if necessary). Dissimilar the glide, this jet doesn't have any problems with going upwardly, and the rider tin can pitch the camera sharply up and trigger the pounce before stalling, causing the Rock Drake to pounce to a significantly greater pinnacle. This pounce is also bachelor while moving effectually on the footing, with similar event.
To enter climb style (where the drake will automatically climb upward and walls you walk upwards to) press right mouse on a PC, L2 on a PS4, and LT on an XBOX. Dismounting the Rock Drake while it is still on a wall or ceiling will not make information technology autumn down unless called to follow.
Roles [ ]
- All-Terrain Transport: Although Abnormality lacks fliers, the Rock Drake makes for an extremely mobile mount, as information technology is able to traverse upward and down every surface, and go upside down much like the
Megalania, although stamina will non be regenerated as long as it is not touching the basis, or climb way is active. Forth with this, information technology is besides able to glide for long distances, is a very adequate swimmer, and is capable of outright hiding from what few creatures are ambitious to it through its camouflage (this will drain its stamina). If you lot don't feel like hiding, a high-level Drake has about nix to fear from wildlife either way; capable of property its own in toe-to-toe gainsay with even Reapers. No matter the surroundings; be it the caves or surface of Aberration, the open skies of other ARKs, or the depths of oceans: the Rock Drake can tackle them all. On other ARKs, however, areas with few cliffs to gain height and large amounts of tree encompass, such as jungles and swamps, tin can prove to be a nuisance. - Cavern Traversal: With its climbing and gliding abilities, there is no finer tame to carry yous across the dangerous terrain of the Aberrant ARK than the Rock Drake. Traveling from the sunlit chambers of the Fertile Region to the dark depths of the Element Region, and returning, on the saddle of other tames is a process that can take an 60 minutes or more. The Drake'due south abilities cutting that time down to mere minutes, provided you know where you are going. Indeed, the whole of Aberration is practically designed to be a Drake's playground; offering a fun and enjoyable riding experience.
- Surface Explorer: Rock Drakes are among the merely mounts that can get in and out of the cave systems to explore the surface on their own, without needing to build ramps or elevators. Their gliding capabilities and active camouflage make them the perfect mount for farming boodle crates up above during the nighttime hours; able to completely avoid the dangerous wildlife, and provided you take the road memorized, they can quickly get you back below ground before the sun comes upward. Weather become survivable on the surface between 1730 and 0530 hours, providing a twelve in-game hr window to safely explore and loot. Exiting the caves or staying on the surface even thirty minutes earlier or after that fourth dimension period can quickly become lethal. To maximize your fourth dimension on the surface, programme your trips topside during the 10% day 90% night flavour. The current season can exist checked by holding downward the push that brings upward the radial wheel which has the tame groups displayed, and tin be tapped to bring out the map.
- Aquatic Transit: Whether you're browsing Aberration'due south large lakes or exploring the oceans of another ARK entirely, the Drake makes for a better-than-boilerplate water mount. It possesses a swimming speed and maneuverability comparable to that of a Spino, but with a sharper turning radius, and information technology has i unique power that puts it a cutting in a higher place the residue: near to the surface, the Drake can jump directly out of the h2o. Once it is articulate of the water and airborne, if it is currently in dart style, the Drake volition immediately begin to glide at the summit of its spring; ideal for quickly putting a great bargain of altitude between itself and whatsoever underwater threat. The only serious threat the Drake will encounter in this function is that of Cnidaria and Elecrophorus, which can lock your mount into a permanent stun and dismount you. Both can be entirely avoided as long as the Drake is camouflaged and has not yet been spotted by the jellyfish or eels. If camouflaged and unseen, be very careful not to swim directly into them, or they will discover your Drake. Level health, impairment, oxygen and stamina; peradventure particularly stamina, as the frill of feathers on the Drake's caput tends to obstruct visibility in showtime person view and using the camouflage feature is the just way to fight effectively without switching to 3rd person.
- Cargo Hauler: The Stone Drake makes for an excellent option to haul cargo and passengers across the cave systems; able to reach resources rich areas quickly, and bring the bounty and friends back home to the base of operations. Although it can haul goods and one additional rider, it cannot carry other tames like flyers in other maps, significant it is best to either dismount the Drake and harvest resources past hand, or stake a claim to an expanse with harvesting tames; using the Drake to ship materials back and forth. Although it cannot carry other tames directly, if y'all take admission to Cryopods, the Drake tin can hands go you lot and your working animals to where is needed. If being used for the send of passengers, exist wary of combat while someone else is with you lot on the saddle; as the rider is damaged past attacks confronting the Drake and is not curtained by the camouflage ability. For this function, level primarily weight and stamina.
- Genesis 1 Mountain: When you want to get somewhere rapidly in ARK, you take either a fast flyer (such equally a
Griffin or
Snow Owl) or a
Managarmr. However, neither flyers nor the Managarmr are able to exist ridden inside the start Genesis simulation map. With unparalleled mobility on state and in the air (cheers to its ability to glide), and respectable aquatic mobility, coupled with proficient combat prowess, the Rock Drake makes an splendid Jack-Of-All-Trades mount in Genesis: Role one. While the
Bloodstalker is much faster above water, it is much less useful in gainsay, due to its lower base Wellness and Melee Damage, and lack of armor provided by a Saddle.
- Egg Thief: With its natural abilities for travel and stealth taken into account, Stone Drakes make for very fine egg thieves against their own kind and other species; able to become the many various nesting grounds and the nests themselves with ease, and capable of getting abroad or fighting off nigh of the threats caused by taking the egg.
- Stealth Tactician: Stone Drakes have the unique power to turn themselves, their rider, and their saddle nearly invisible (toggle with C ), although at a cost of slowly draining the Drake's stamina. Not a perfect invisibility, this camouflaging cloak can all the same be visible by the shimmering outline of the Drake that it produces, only makes the animal far less noticeable nonetheless. This camouflage opens up an incredibly wide variety of roles for the Drake to engage in; be it pve or pvp. While in this state and remaining mounted, all wild dinos (except piranhas) will ignore the player unless attacked or straight walked into (Nameless will assault if uncharged nonetheless). This makes the Drake extremely valuable for completing what few Artifact Caves it can access, as the tame makes it perfectly viable to completely ignore and sneak by all hostiles upwardly until the artifact sleeping room is reached. For warfare purposes, Drakes can cling to concealing surfaces with their camouflage active; laying in expect for ambushes, or be used equally scouts to sneak into enemy territory. Since the camouflage covers both the player and the saddle, a tamed Drake looks identical to a wild camouflaged 1; provided you lot human action natural and don't get besides close to the wild Drakes, you can hide amidst a wild population while trying to avert enemies. Be wary of enemy turrets yet, which can spot and target a Drake fifty-fifty if it is camouflaged. In PvP, about players employ extremely depression graphics settings, which can make a cloaked Drake even trickier to spot.
- Reaper-Seeker: Their feathers on their heads volition frill up and glow slightly in the presence of any
Reaper King and
Reaper Queen not owned by its own tribe. Their head volition often plow left and right to locate them when idle and mounted, fifty-fifty if they are direct in front of the Drake. With high enough levels in health and damage, a Drake can make a superb Reaper-killer as well, and can exist used to obtain Reaper Embryos and Pheromone Glands from Queens. - Nameless Hunter: While other tames can kill Nameless more quickly, Rock Drakes have the competition beat in how fast they can get the spoils back home. Nada brings Nameless Venom back to base more quickly than a Drake, who can keep younger, growing Drakes well fed when they need it. The venom is not simply useful for raising immature Drakes, but can be fed to adults; doubling every bit both a rich source of food, and a powerful healing item that only Drakes tin do good from. With each dose of venom healing 100 points of health, a quick strength-feeding of multiple amounts can keep a Drake in a fight for the long run, or patch it up afterwards battles.
- Taming Assist: With the ability to let both the primary and secondary passenger wield weaponry, a Drake can be used to aid in tranquilizing many diverse animals. With a high health pool, information technology is capable of tanking the hits of aggressive targets while the rider tranquilizes, and with its mobility; it can hands chase down and corner the target when they brainstorm fleeing. Furthermore, since most creatures are not automatically aggressive to Rock Drakes, it makes tranquilizing relatively safety in dangerous environments. Exist warned, however, that lining up a shot while riding on the Drake'south saddle tin be a bit tedious. In most cases, a Karkinos is a better choice as a taming assistant, but the Drake works well for targets that the Karkinos cannot take hold of and hold.
- Escape Vehicle: With their power to climb any surface, plus their abilities to glide and to cover-up the Rock Drakes can be used to escape things that are to dangerous for the players and their drakes to handle.
Collectibles [ ]
| Resources | Efficiency |
|---|---|
| | ★★★★☆ |
| | ★★★★☆ |
Spotlight [ ]
Notes/Trivia [ ]
- Rock Drakes are based on the Drake species of Dragons which in mythology are Dragons without wings.
- The animate being was first announced on Oct 13, 2017.[2]
- As seen in the trailer, the Stone Drake is capable of turning itself and its rider invisible.
- Its cover-up behaves more like a futuristic cloaking device rather than natural transparency. This ability may exist a side effect of Rockwell's theory; that traces of Element have slowly seeped into the genetic code of the Aberrant Ark's flora and fauna.
- This may be why young Drakes demand to feed on Nameless venom; as Nameless have loftier traces of Element in their bodies.
- Although invisible Stone Drakes can be easily spotted past optics, Tek Helmet cannot scan them.
- Its cover-up behaves more like a futuristic cloaking device rather than natural transparency. This ability may exist a side effect of Rockwell's theory; that traces of Element have slowly seeped into the genetic code of the Aberrant Ark's flora and fauna.
- Stone Drake spawns with vast diverseness of colour regions in the Wild, currently making them one of the two dinos with the most varying color spawns.
- This shares a trait with Tamed
Reaper King with its midsection color region.
- This shares a trait with Tamed
- The Stone Drake's species is chosen "Draconis obscurum", which roughly means "Obscure or Nighttime Dragon" in Latin.
- Like a
Wyvern, a Rock Drake'due south max level on Difficulty 5 is 190. - Drakes do non take fall harm, see Fall Damage for more info.
- Nevertheless, ridden Rock Drakes volition take a pocket-sized amount of autumn damage if they detatch from a wall and country on the ground within a very brusk time (<0.5 seconds). This may exist a bug.
- Rock Drakes do not shift their camouflage past themselves when tamed. Most wild Drakes spawn with their camouflage activated, and will deactivate information technology upon taking impairment, but will not reactivate it.
- Although Rock Drakes fabricated their debut in Aberration, they can also be found in Extinction, though corrupted.
- Oddly,
Corrupted Stone Drake do not possess feathers on each limbs, merely can however glide. Its camouflaged land still shows its feathers. - The Rock Drake,
Deinonychus and
Water ice Titan are the only creatures that possess an icon dissimilar from their dossier/hologram. - Rock Drakes are one of the fastest creatures to wake up while unconscious, though non quite as fast equally
Giganotosaurus and
Gallimimus. - Stone Drakes tin can be used against
Rockwell, though not confronting other
Bosses. - The Stone Drake is scared by Yutyrannus.
- The Rock Drake'due south power to camouflage itself, as well as the dossier stating that it is the Reaper'due south merely natural enemy, may be a reference to the Yautja, more than commonly known as the Predator, from the film franchise of the aforementioned name, due to the Reaper's obvious association with the Xenomorph.
- Strangely, in the Grave of the Lost, where Rock Drake eggs are mutual, the Rock Drakes present volition affect the egg levels that will spawn in the areas where the eggs will exist found.
- For example, if several level 180-190 Rock Drakes are present near the nests, eggs of their levels will spawn.
Bugs [ ]
- Wild Stone Drakes spin and flail uncontrollably while they climb, the animations completely broken, although they can still climb properly, it is only the animation that is not working properly. Tamed drakes are not affected by this.
- A Rock Drake's gliding ability is tied to whether information technology is sprinting or not. Normally, jumping while in sprint mode will cause your Drake to go into a glide upon the jump. A bug exists where if your Drake is currently set up to sprint style and y'all dismount it, then remount it, its glide ability will no longer be used when sprint is activated, but instead it reverses as your Drake manually returns to walking speed upon dismount, and will begin to glide every fourth dimension you jump during normal walking speed. This can be debilitating during gameplay, as when running from a Reaper while jumping, expecting to go into a glide, y'all can instead finish up falling to your death into a pit of element water. To hands fix this bug when it appears, put your Drake dorsum into sprint-mode, dismount, then remount once more and the effects should re-reverse themselves.
- This problems can be exploited, as when your Drake starts to glide during walking speed instead of having to go into sprint mode, gliding costs significantly less stamina, allowing you lot to glide further distances.
- Note: A like bug tin occur on controller with the histrion and the TEK Jetpack, where basis based movement is normal not sprinting, but every jump causes the Tek Jetpack to hover as if holding dart. The fix for PC users for both bugs is to mash the Sprint fundamental on the keyboard a few times and so keep to employ the controller; mashing resets the sprint country. No, the jetpack does not drain slower when this bug is in effect, making it more annoying than anything.
- Leaving a Rock Drake in climbing-style on sure natural surfaces exterior your return distance may cause it to warp elsewhere.
- When an object is in the rider'due south hands, such as a gun, and even your map, your Stone Drake cannot glide. The Drake will even stop gliding in mid-air if an item is brought out. To fix this, simply put away the detail in your hands, and your Drake volition brainstorm to glide normally again. This problems was introduced by the Dev squad deliberately to annul a completely different game breaking problems; long before Extinction released, holding a weapon while riding a drake allowed the drake to maintain momentum in the management the player looked, assuasive drakes to take true flying as they could fly directly upward using this bug. This problems could be maximized by having the rock drake swoop direct down, pull the weapon out and therefore have free-flight while diving at superlative speed. As for why pulling the map out causes the rock drake in the mod day to loose its ability to fly, this is probably due to the "patch" having the coating effect and so that absolutely nothing could be missed to repeat the flying exploit.
- On controller, in that location are several methods to gain a ton of speed in flight, from nuance assault and flight state abuse to "bouncing" off of surfaces when experiencing moderately high latency. Many of these methods can be done with a keyboard and mouse but are much more difficult as with a controller, gliding is a toggle country, on keyboard, "sprint" must be pushed down constantly and mashing the sprint central tin can misfile the game. These methods are likewise numerous to list though the simplest is simply diving at the ground and mashing the jump button when the rock drake lands, transferring all dive momentum into horizontal flying speed.
- Later dismounting, a Rock Drake might start walking abroad from its dismount location for no known reason, even if it is following the player. It may continue walking indefinitely or stop just a short distance away; requiring you to chase after and remount it to get it nether control. This problems is occasionally experienced on many other tames and there is no known way to foreclose it. The bug may be tied to pre-queued movements in conjunction with a dismount, such as "flyer-country" or any other movement. If the dismount occurs and players are moved out of render range during this bug (such every bit via expiry), tames may ignore terrain boundaries and walk under the map.
- Sometimes wild creatures can see through a Drake's cover-up ability, and will pursue to assail regardless of whether it is agile or not. Whatsoever fauna that will attack a Drake however, such as Nameless, will normally merely attack if the Drake is spotted before camouflage is activated, if it is chop-chop deactivated then reactivated, are attacked while camouflaged, or you dismount so remount the currently camouflaged Drake. To tell if the bug is present and a certain creature can indeed encounter through the Drake'due south camouflage, exist sure to avert those iv indicators.
- Rock drake will take fall damage, when climbing mode is disabled while latched to a wall or ceiling. Tiptop doesn't matter, impairment still occurs. Damage amount varies with height
- The Corrupted Rock Drake's climbing animation is not as broken as its normal counterpart. Instead of wild sporadic spinning, it will run against a wall while slowly moving up. This bug is likely stock-still at present after patch 315.2
- Upon climbing an inclined or vertical surface the poop mechanic will treat the surface equally apartment ground when a Stone drake defecates.
- If you leave a rock drake on a wall while invisible leave the server and rejoin the stone drake will stay invisible and lose no stamina from it until turned on and back off, this can be used to your advantage if you plan on raiding a tribe or other.
- The
Stone Drake is one of the five species that cannot be tamed, but still tin can exist acquired by the survivor through other means, with the others beingness
Wyvern,
Reaper,
Deinonychus and
Magmasaur.
Lore [ ]
- Players in game must tame Rock Drakes past stealing their eggs and raising them. Despite this taming limitation, in the lore Mei Yin Li managed to knock-out and tame an developed Stone Drake which she named Ao Yue.
Changelog [ ]
| Patch | Changes |
|---|---|
| 275.0 Aberration Expansion Release | Stone Drake is added to the game. |
| 275.32 | Rock Drakes tin can now be properly downloaded to ARKs other than Aberration. |
| 275.4 |
|
| 275.44 | Fixed climbing Rock Drakes not being able to |
| 275.52 |
|
| 276.21 | |
| 278.0 |
|
| 285.104 Extinction Expansion Release | Added the |
| 287.123 | Resurrected |
| 288.113 | Fix for invisible |
| 310.41 | Stock-still an exploit with the Rock Drake. |
| 312.35 | Stock-still some cases where a Stone Drake with the |
| 315.2 | Fixed a problems which would cause a Rock Drake to spin rapidly when climbing walls. |
| 318.9 | Fixed a bug which caused the Rock Drake to stop gliding. |
| 338.23 | Enabled breeding on Rock Drake. |
Gallery [ ]
-
Torn dossier
-
The Rock Drake seen in the Aberration trailer
-
-
References [ ]
- ↑ ARK Smart Breeding
- ↑ ARK Digest 51 & Community Crisis 107
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Source: https://ark.fandom.com/wiki/Rock_Drake
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